SetAttachment(QOpenGLFramebufferObject::Attachment attachment) QOpenGLFramebufferObject(int width, int height, const QOpenGLFramebufferObjectFormat & format)ĪddColorAttachment(const QSize & size, GLenum internalFormat = 0)ĪddColorAttachment(int width, int height, GLenum internalFormat = 0) QOpenGLFramebufferObject(const QSize & size, const QOpenGLFramebufferObjectFormat & format) QOpenGLFramebufferObject(int width, int height, QOpenGLFramebufferObject::Attachment attachment, GLenum target = GL_TEXTURE_2D, GLenum internalFormat = 0) QOpenGLFramebufferObject(const QSize & size, QOpenGLFramebufferObject::Attachment attachment, GLenum target = GL_TEXTURE_2D, GLenum internalFormat = 0) QOpenGLFramebufferObject(int width, int height, GLenum target = GL_TEXTURE_2D) QOpenGLFramebufferObject(const QSize & size, GLenum target = GL_TEXTURE_2D)
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